Living proof · MultiLife
The same app, built twice to compare.
One brief, the same eleven phases, run end to end twice: once on a local Qwen, once on cloud open-weight models. Both shipped a working build. These are those builds, loaded live and unedited. Switch between them and play.
Runtime
3h 27m
Phases
11 / 11
Tokens
21.9M
Total cost
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Run to start· switch Conquest / Classic· pick 2–4 teams· let it stabilize for the endgame verdict
Same PRD. Same eleven phases. Two model stacks. Nothing here is pre-recorded or hand-finished, it's exactly what each run produced. The cloud build cost $6.90 and finished faster; the local build cost nothing but power and ran clean.